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Crest - An Indirect God Sim Activation Key





















































About This Game Welcome to Crest, a unique take on the traditional god sim, where your word is gospel. Control and guide your followers by issuing commandments written in an evolving pictographic language.How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.The consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment, your people's beliefs and their feelings about you. Will they love, respect or fear you?Key FeaturesCreate your own religion, nurture your followers and observe how they evolve, or die, as a result of your decisions - including the unintended consequences of your commands! Sandbox-style gameplay: Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprisesWeave your own stories through trial and error. The history of your people will be chronicled and presented to you at the end of your vigil using the in-game storybuilder.Progress by unlocking new words, increasing the complexity of your commandmentsCustomize the difficulty of your games with various amounts of resources, animals, islands and overall island qualityBuilt-in Twitch support: When you live-stream the game on Twitch, your viewers can join your cities and vote on commandments to help or disrupt your godly plansSettingCrest is an Afrofuturist game that re-imagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.Progression and LosingCrest is a game about surviving and you can never win the game, only survive and experience an interesting journey. Its focus is on replayability. Every new world you start is unique and will write its own stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words. 1075eedd30 Title: Crest - an indirect god simGenre: Casual, Indie, Simulation, StrategyDeveloper:Eat Create SleepPublisher:Eat Create SleepRelease Date: 8 Mar, 2018 Crest - An Indirect God Sim Activation Key crest - an indirect god sim wiki. crest - an indirect god sim download. crest - an indirect god sim download. crest and indirect god sim. crest and indirect god sim. crest an indirect god sim review. crest an indirect god sim trainer. crest - an indirect god sim скачать. crest an indirect god sim trainer. (pc) crest an indirect god sim. crest - an indirect god sim скачать. crest an indirect god sim review. crest - an indirect god sim wiki. crest an indirect god sim gameplay. crest an indirect god sim. crest an indirect god sim gameplay. (pc) crest an indirect god sim. crest an indirect god sim unless the dev pulls off a miracle before they abandon it then its not worth your time.. TLDR; the design leads to a frustrating and disheartening experience despite the interesting ideas.I only played the game for 2 hours, so perhaps some of these problems aren't as bad later on or in a different mode, but here's what made me stop enjoying it:First problem: The events of the game are very divorced from the actions the player takes, meaning there is no feeling of satisfaction from making a good choice. On top of that, the clear, quest-style method for gaining research points really doesn't mesh well with that indirect nature - it took me over half an hour to go from 7\/8 to 8\/8 bushes planted, with most of my commandments going into 'pick berries'.Second problem: There are really only 4 different types of 'nouns' - food, terrain, ores and people - and only 2-3 of the verbs are relevant to the groups other than people (why would people near lions specifically attack\/not-attack people near hyenas?), meaning the core gameplay gets boring pretty fast.Third problem: it really sucks to be put into a perfect, beautiful world with no war and no problems, be given the task of keeping people with emotions and needs and autonomy safe and happy, and then slowly see the resources stripped bare, people hating and destroying things and eventually fighting among themselves, while feeling like it's both your fault and the nature of the game.The core idea is interesting, but it doesn't fit with the game it's in, like bacon in a cake. I think if perhaps it was set up more like a puzzle game - with a dysfunctional country that you have to 'fix' through the commands - it would work a lot better. Upcoming Relaunch - Progression and Replayability: Hello again,The most common feedback we've received by far after launch is the lack of progress and replayability. These are the main things we're working on to fix, read on below! Bear in mind that this is work in progress content, so expect changes regarding art, text and interface.Progression. New Update Coming Soon - Improving End Game: Hey all,We've gotten a lot of feedback as of late that the game lacks goals or enough meaningful end game content. This is always a conflict when making sandbox games, if you narrow the goals too much it's not much of a sandbox anymore, but if you make it too loose then some people feel they lack motivation.We're going to find a better balance. So in the end of the summer we will release a new update that builds upon what we already have. The gist of it is that you will be able to shape the religion in more direct ways, for example eliminating some doctrines and having permanent effects on the religion you're building. The underworld and ancestors will provide an important role here.We still believe Crest can reach more people and have not lost hope in making it the best it can be with the resources we have. The team is really excited about these new features and think it will solve a lot of the problems people have given us feedback about.---Before the new update goes live you can help us in some simple but important ways:* Leave a positive review if you like the game* Share the game to your friends* Ask your favourite streamers to play the game (Twitch support)Thank you for your continued support!// Martin & The Eat Create Sleep Team. Dev Blog #156 - Let's hear it!: We continue teasing you about the forthcoming update, but for a change we also present a little treat for your ears. Find out what it is and what everyone's been working on this week:Community. Dev Blog #127 - Terraforming Haze: This week have been filled with things that’s affected or affects the terrain. The audio system that changes the sounds depending on which terrain you see and we have the terraformer that will have the ability to change the terrain. We’ve also worked on seasonal lighting and heat haze to give the seasons different feels.Read all about it on our dev blog[eatcreatesleep.net].. Dev Blog #154 - Praise the Moon: Clocks have been rewound once again in Europe and days gotten shorter, but even in the dark season, the moon is here to cast its light upon us and guide our way. While the whole path might not be visible, the next few steps are always clear and can be approached with confidence. I don't know where I'm going with this, let's just hear what's been happening at Eat Create Sleep this week:Community. Dev Blog #163 - Turbulences: What a week it has been! We've put out two patches and one hotfix since the last Dev Blog and now the game should be running smoothly again but we've also done lots of other stuff this week!Community. Update - New Content After Summer!: Hey all,Thanks to all of the great feedback you've given us since launch we feel we need to do the product justice and increase longevity and replayability. This is not a small feat however, and we will need several months to fix it.We're currently building the new features for Crest's grand update that will arrive after the summer, before then we will need testers. If anyone is up for it join our Discord and let us know!http://discord.gg/ecs When the update looms closer you will be the first to know of a launch date.Thank you for your continued support and patience!//Martin & Eat Create Sleep. Relaunch Public Test Build #3 - Online!: Hello everyone! We are so excited that we will soon be able to show you our finished game but in the meanwhile here’s our last public test build! But keep in mind, there are still bugs we need to fix, features we want to fully implement and polish that needs to be done. During this last intensive period before the launch, we want to hear from you! This is the last chance we have time to react to your feedback before release so we appreciate if you can lend us a hand.What the build contains. Relaunch in September, 2018: Hello everyone!We're hard at work on the new features for Crest, just wanted to give you an update.Relaunch - September, 2018. Dev Blog #157 - The Final Module: Today it's just you and me. In order to not distract people from their work I decided to do this week's Dev Blog alone, but I can sum up the week in a nutshell for you:Emma & Martin: working on the trailerEmelie & Marcus: playtestingJohannes, Tomas, Jens & Johannes W: bug fixingWe're all giving our best to deliver a polished build until next Tuesday, which will be our final module launch before we transition into the pre-release phase and we'll start releasing updates/patches every 2-3 weeks. The perfect time to look back again how far we've come in the last 4 (!) years. It's no secret, if you've read the Development History of Crest, you know about all the hardships we've been through - from the initial hype to bankruptcy and now; our Indian summer - we always pushed through.It's incredible to see how much Crest has changed since the beginning. You can still check out our initial prototype over at Gamejolt[gamejolt.com] to see for yourself. Here's a small montage how Crest evolved over the years up until the Exploration Module:Like many of you, when I first played Crest I saw the potential it had and was very fond of the philosophical approach to the classic god game genre but everything had still been very raw. Now, with the release of the Community Module, we're getting one step closer again to fulfill that potential. I'm pretty sure you'll will be impressed by how much the game has evolved in the last four months but also bare in mind: it's still early access, we're not finished. There will be performance issues, bugs and unbalanced features that will get smoothed out over time. But we've only come so far thanks to the support and feedback of all of you, hence the name of the module; to commemorate you. Most of the new features and improvements in the module are based on suggestions from you. So please keep that feedback coming to make Crest even greater in the coming months. Next Tuesday a new era will start. Until then, thank you for taking this journey with us & I wish you all a splendid weekend!

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